Simogo cofounder Simon Flesser would set up a scenario for a section of the game, and then Olsén would write the music for that section. Some of the sections are like a rhythm game, where you are reacting to the beat or the flow of the music, while other sections aren’t like that at all. “We just call it pop, with influences from Carly Rae Jepsen and K-pop,” Olsén said. Olsén worked with Jonathan Eng and Swedish singer Linnea Olsson on the songs. The result is a pop culture mash of electric pop, dance, fashion, anime, and arcade games like Tempest. The gameplay was also, in the case of many of the levels, generated to match the music soundtrack, said Daniel Olsén, music composer at Simogo, in an interview with GamesBeat. The music is all original, custom-written to match the gameplay. I found it very addictive and compelling. And that may help it draw a broader audience that is more interested in the fusion of the beautiful art and the pop music. On the other hand, the game is fairly forgiving. You have to tap the Switch’s shoulder buttons at the right time. A character named Little Death tries to knock you off your motorcycle as you’re speeding through a city. The gameplay is fast, and you have to react to twists and turns.
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